unreal.RigUnit_SequenceExecution

class unreal.RigUnit_SequenceExecution

Bases: unreal.RigUnit

Allows for a single execution pulse to trigger a series of events in order.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SequenceExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (ControlRigExecuteContext): [Read-Write] The execution result A

  • b (ControlRigExecuteContext): [Read-Write] The execution result B

  • c (ControlRigExecuteContext): [Read-Write] The execution result C

  • d (ControlRigExecuteContext): [Read-Write] The execution result D

  • execute_context (ControlRigExecuteContext): [Read-Write] The execution input