unreal.RigUnit_SetBoneInitialTransform
¶
-
class
unreal.
RigUnit_SetBoneInitialTransform
¶ Bases:
unreal.RigUnitMutable
SetBoneInitialTransform is used to perform a change in the hierarchy by setting a single bone’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetBoneInitialTransform.h