unreal.RigUnit_SetBoneInitialTransform

class unreal.RigUnit_SetBoneInitialTransform

Bases: unreal.RigUnitMutable

SetBoneInitialTransform is used to perform a change in the hierarchy by setting a single bone’s transform.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetBoneInitialTransform.h