unreal.RigUnit_SetControlVector
¶
-
class
unreal.
RigUnit_SetControlVector
¶ Bases:
unreal.RigUnitMutable
SetControlVector is used to perform a change in the hierarchy by setting a single control’s Vector value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h