unreal.RigVMPinDirection
¶
-
class
unreal.
RigVMPinDirection
¶ Bases:
unreal.EnumBase
The Pin Direction is used to differentiate different kinds of pins in the data flow graph - inputs, outputs etc.
C++ Source:
Module: RigVM
File: RigVMFunction.h
-
HIDDEN
¶ A const value that cannot be connected to
- Type
4
-
INPUT
¶ 0
-
INVALID
¶ A mutable hidden value (used for interal state)
- Type
5
-
IO
¶ A mutable output value
- Type
2
-
OUTPUT
¶ A const input value
- Type
1
-
VISIBLE
¶ A mutable input and output value
- Type
3