unreal.RigVMRerouteNode

class unreal.RigVMRerouteNode(outer=None, name='None')

Bases: unreal.RigVMNode

A reroute node is used to visually improve the data flow within a Graph. Reroutes are purely cosmetic and have no impact on the resulting VM whatsoever. Reroutes can furthermore be displayed as full nodes or as small circles.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMRerouteNode.h

get_shows_as_full_node()bool

Returns true if this node should be shown as a full node, or false if this node should be shown as a small circle.

Returns

Return type

bool