unreal.RigVMVariableNode
¶
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class
unreal.
RigVMVariableNode
(outer=None, name='None')¶ Bases:
unreal.RigVMNode
The Variable Node represents a mutable value / local state within the the Function / Graph. Variable Node’s can be a getter or a setter. Getters are pure nodes with just an output value pin, while setters are mutable nodes with an execute and input value pin.
C++ Source:
Module: RigVMDeveloper
File: RigVMVariableNode.h
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get_cpp_type_object
() → Object¶ Returns the C++ data type struct of the variable (or nullptr)
- Returns
- Return type
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get_default_value
() → str¶ Returns the default value of the variable as a string
- Returns
- Return type
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get_variable_description
() → RigVMGraphVariableDescription¶ Returns this variable node’s variable description
- Returns
- Return type