unreal.RuntimeGenerationType
¶
-
class
unreal.
RuntimeGenerationType
¶ Bases:
unreal.EnumBase
Supported options for runtime navigation data generation
C++ Source:
Module: NavigationSystem
File: NavigationData.h
-
DYNAMIC
¶ Fully dynamic, supports geometry changes along with navigation modifiers
- Type
2
-
DYNAMIC_MODIFIERS_ONLY
¶ Supports only navigation modifiers updates
- Type
1
-
STATIC
¶ No runtime generation, fully static navigation data
- Type
0