unreal.ScriptExecutionMode
¶
-
class
unreal.
ScriptExecutionMode
¶ Bases:
unreal.EnumBase
EScript Execution Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEmitter.h
-
EVERY_PARTICLE
¶ The event script is run on every existing particle in the emitter.
- Type
0
-
SPAWNED_PARTICLES
¶ The event script is run only on the particles that were spawned in response to the current event in the emitter.
- Type
1