unreal.SequencerBoundObjects
¶
-
class
unreal.
SequencerBoundObjects
(binding_proxy=[None], bound_objects=[])¶ Bases:
unreal.StructBase
Sequencer Bound Objects
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerTools.h
Editor Properties: (see get_editor_property/set_editor_property)
binding_proxy
(SequencerBindingProxy): [Read-Write] Binding Proxybound_objects
(Array(Object)): [Read-Write] Bound Objects
-
property
binding_proxy
¶ [Read-Write] Binding Proxy
- Type