unreal.SequencerExportTask

class unreal.SequencerExportTask(outer=None, name='None')

Bases: unreal.AssetExportTask

Contains data for a group of assets to import

C++ Source:

  • Module: Sequencer

  • File: SequencerExportTask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • automated (bool): [Read-Write] Unattended export

  • errors (Array(str)): [Read-Write] Array of error messages encountered during exporter

  • exporter (Exporter): [Read-Write] Optional exporter, otherwise it will be determined automatically

  • filename (str): [Read-Write] File to export as

  • ignore_object_list (Array(Object)): [Read-Write] Array of objects to ignore exporting

  • object (Object): [Read-Write] Asset to export

  • options (Object): [Read-Write] Exporter specific options

  • prompt (bool): [Read-Write] Allow dialog prompts

  • replace_identical (bool): [Read-Write] Replace identical files

  • selected (bool): [Read-Write] Export selected only

  • sequencer_context (Object): [Read-Write] A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc…

  • use_file_archive (bool): [Read-Write] Save to a file archive

  • write_empty_files (bool): [Read-Write] Write even if file empty

property sequencer_context

[Read-Write] A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc…

Type

(Object)