unreal.SequencerScriptingRange
¶
-
class
unreal.
SequencerScriptingRange
(has_start_value=False, has_end_value=False, inclusive_start=0, exclusive_end=0)¶ Bases:
unreal.StructBase
Sequencer Scripting Range
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: SequencerScriptingRange.h
Editor Properties: (see get_editor_property/set_editor_property)
exclusive_end
(int32): [Read-Write] Exclusive Endhas_end_value
(bool): [Read-Write] Has Endhas_start_value
(bool): [Read-Write] Has Startinclusive_start
(int32): [Read-Write] Inclusive Start
-
property
exclusive_end
¶ [Read-Write] Exclusive End
- Type
(int32)
-
get_end_frame
() → int32¶ Get the ending frame for the specified range, if it has one. Defined as the first subsequent frame that is outside of the range.
- Returns
- Return type
int32
-
get_end_seconds
() → float¶ Get the ending time for the specified range in seconds, if it has one. Defined as the first time that is outside of the range.
- Returns
- Return type
-
get_start_frame
() → int32¶ Get the starting frame for the specified range, if it has one. Defined as the first valid frame that is inside the range.
- Returns
- Return type
int32
-
get_start_seconds
() → float¶ Get the starting time for the specified range in seconds, if it has one. Defined as the first valid time that is inside the range.
- Returns
- Return type
-
property
inclusive_start
¶ [Read-Write] Inclusive Start
- Type
(int32)
-
set_end_frame
(end) → None¶ Set the ending frame for the specified range. Interpreted as the first subsequent frame that is outside of the range.
- Parameters
end (int32) –
-
set_end_seconds
(end) → None¶ Set the ending time for the specified range in seconds. Interpreted as the first time that is outside of the range.
- Parameters
end (float) –