unreal.Set
¶
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class
unreal.
Set
(*args, **kwargs)¶ Bases:
unreal._WrapperBase
Type for all UE4 exposed set instances
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__copy__
() → Set – copy this Unreal set¶
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add
(value) → None – add the given value to this Unreal set if not already present¶
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classmethod
cast
(type, obj) → Set – cast the given object to this Unreal set type¶
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clear
() → None – remove all values from this Unreal set¶
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copy
() → Set – copy this Unreal set¶
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difference
(...) -> Set -- return the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)¶
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difference_update
(...) -> None -- make this set the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)¶
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discard
(value) → None – remove the given value from this Unreal set, or do nothing if not present¶
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intersection
(...) -> Set -- return the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)¶
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intersection_update
(...) -> None -- make this set the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)¶
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isdisjoint
(other) → bool – return True if there is a null intersection between this Unreal set and another¶
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issubset
(other) → bool – return True if another set contains this Unreal set¶
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issuperset
(other) → bool – return True if this Unreal set contains another¶
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pop
() → value – remove and return an arbitrary value from this Unreal set, or raise KeyError if the set is empty¶
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remove
(value) → None – remove the given value from this Unreal set, or raise KeyError if not present¶
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symmetric_difference
(other) -> Set -- return the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)¶
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symmetric_difference_update
(other) -> None -- make this set the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)¶
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union
(...) -> Set -- return the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)¶
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update
(...) -> None -- make this set the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)¶
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