unreal.SimulationSpace
¶
-
class
unreal.
SimulationSpace
¶ Bases:
unreal.EnumBase
Determines in what space the simulation should run
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RigidBody.h
-
BASE_BONE_SPACE
¶ Simulate in another bone space. Moving the entire skeletal mesh and individually modifying the base bone will have no affect on velocities
- Type
2
-
COMPONENT_SPACE
¶ Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities
- Type
0
-
WORLD_SPACE
¶ Simulate in world space. Moving the skeletal mesh will generate velocity changes
- Type
1