unreal.Skeleton
¶
-
class
unreal.
Skeleton
(outer=None, name='None')¶ Bases:
unreal.Object
- USkeletonthat links between mesh and animation
Bone hierarchy for animations
Bone/track linkup between mesh and animation
Retargetting related
Mirror table
C++ Source:
Module: Engine
File: Skeleton.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the assetbone_tree
(Array(BoneNode)): [Read-Only] Skeleton bone tree - each contains name and parent index*