unreal.SkinCacheUsage

class unreal.SkinCacheUsage

Bases: unreal.EnumBase

ESkin Cache Usage

C++ Source:

  • Module: Engine

  • File: SkeletalMesh.h

AUTO

Auto will defer to child or global behavior based on context. If Ray Tracing is enabled, will imply Enabled

Type

0

DISABLED

Mesh will not use the skin cache. If Ray Tracing is enabled, will imply Enabled

Type

255

ENABLED

Mesh will use the skin cache

Type

1