unreal.SkinCacheUsage
¶
-
class
unreal.
SkinCacheUsage
¶ Bases:
unreal.EnumBase
ESkin Cache Usage
C++ Source:
Module: Engine
File: SkeletalMesh.h
-
AUTO
¶ Auto will defer to child or global behavior based on context. If Ray Tracing is enabled, will imply Enabled
- Type
0
-
DISABLED
¶ Mesh will not use the skin cache. If Ray Tracing is enabled, will imply Enabled
- Type
255
-
ENABLED
¶ Mesh will use the skin cache
- Type
1