unreal.SlateVisibility
¶
-
class
unreal.
SlateVisibility
¶ Bases:
unreal.EnumBase
Is an entity visible?
C++ Source:
Module: UMG
File: SlateWrapperTypes.h
-
COLLAPSED
¶ Not visible and takes up no space in the layout (obviously not hit-testable).
- Type
1
-
HIDDEN
¶ Not visible but occupies layout space (obviously not hit-testable).
- Type
2
-
HIT_TEST_INVISIBLE
¶ Visible but not hit-testable (cannot interact with cursor) and children in the hierarchy (if any) are also not hit-testable.
- Type
3
-
SELF_HIT_TEST_INVISIBLE
¶ Visible but not hit-testable (cannot interact with cursor) and doesn’t affect hit-testing on children (if any).
- Type
4
-
VISIBLE
¶ Visible and hit-testable (can interact with cursor). Default value.
- Type
0