unreal.SnapshotSourceMode
¶
-
class
unreal.
SnapshotSourceMode
¶ Bases:
unreal.EnumBase
How to access the snapshot
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseSnapshot.h
-
NAMED_SNAPSHOT
¶ Refer to an internal snapshot by name (previously stored with SavePoseSnapshot). This can be more efficient than access via pin.
- Type
0
-
SNAPSHOT_PIN
¶ Use a snapshot variable (previously populated using SnapshotPose). This is more flexible and allows poses to be modified and managed externally to the animation blueprint.
- Type
1