unreal.SoundAttenuation
¶
-
class
unreal.
SoundAttenuation
(outer=None, name='None')¶ Bases:
unreal.Object
Defines how a sound changes volume with distance to the listener
C++ Source:
Module: Engine
File: SoundAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation
(SoundAttenuationSettings): [Read-Write] Attenuation
-
property
attenuation
¶ [Read-Only] Attenuation
- Type