unreal.SoundAttenuationPluginSettings
¶
-
class
unreal.
SoundAttenuationPluginSettings
(spatialization_plugin_settings_array=[], occlusion_plugin_settings_array=[], reverb_plugin_settings_array=[])¶ Bases:
unreal.StructBase
Sound Attenuation Plugin Settings
C++ Source:
Module: Engine
File: SoundAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
occlusion_plugin_settings_array
(Array(OcclusionPluginSourceSettingsBase)): [Read-Write] Settings to use with occlusion audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.reverb_plugin_settings_array
(Array(ReverbPluginSourceSettingsBase)): [Read-Write] Settings to use with reverb audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.spatialization_plugin_settings_array
(Array(SpatializationPluginSourceSettingsBase)): [Read-Write] Settings to use with spatialization audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.
-
property
occlusion_plugin_settings_array
¶ [Read-Write] Settings to use with occlusion audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.
-
property
reverb_plugin_settings_array
¶ [Read-Write] Settings to use with reverb audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.
- Type
-
property
spatialization_plugin_settings_array
¶ [Read-Write] Settings to use with spatialization audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.