unreal.SoundContainerType
¶
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class
unreal.
SoundContainerType
¶ Bases:
unreal.EnumBase
USoundCueContainer Sound Cue template class which implements USoundCueTemplate.
Simple example showing how to expose or hide template parameters in the editor such as the looping and soundwave fields of a USoundNodeWavePlayer.
In order for proper data hiding to occur for inherited properties, Customization Detail’s ‘Register’ must be called in during initialization (eg. in module’s StartupModule()) like so: #include “SoundCueContainer.h” … FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>(“PropertyEditor”); FSoundCueContainerDetailCustomization::Register(PropertyModule);
C++ Source:
Plugin: SoundCueTemplates
Module: SoundCueTemplates
File: SoundCueContainer.h
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CONCATENATE
¶ 0
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MIX
¶ 2
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RANDOMIZE
¶ 1