unreal.SoundControlModulationInput
¶
-
class
unreal.
SoundControlModulationInput
(sample_and_hold=False, bus=None)¶ Bases:
unreal.StructBase
Sound Control Modulation Input
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationPatch.h
Editor Properties: (see get_editor_property/set_editor_property)
bus
(SoundControlBus): [Read-Write] The input bussample_and_hold
(bool): [Read-Write] Get the modulated input value on parent patch initialization and hold that value for its lifetimetransform
(SoundModulationTransform): [Read-Write] Transform to apply to the input prior to mix phase
-
property
bus
¶ [Read-Write] The input bus
- Type