unreal.SoundControlModulationInput

class unreal.SoundControlModulationInput(sample_and_hold=False, bus=None)

Bases: unreal.StructBase

Sound Control Modulation Input

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bus (SoundControlBus): [Read-Write] The input bus

  • sample_and_hold (bool): [Read-Write] Get the modulated input value on parent patch initialization and hold that value for its lifetime

  • transform (SoundModulationTransform): [Read-Write] Transform to apply to the input prior to mix phase

property bus

[Read-Write] The input bus

Type

(SoundControlBus)

property sample_and_hold

[Read-Write] Get the modulated input value on parent patch initialization and hold that value for its lifetime

Type

(bool)