unreal.SoundControlModulationPatch

class unreal.SoundControlModulationPatch(bypass=True, output_parameter=None, inputs=[])

Bases: unreal.StructBase

Sound Control Modulation Patch

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bypass (bool): [Read-Write] Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)

  • inputs (Array(SoundControlModulationInput)): [Read-Write] Modulation inputs

  • output_parameter (SoundModulationParameter): [Read-Write] Output Parameter

property bypass

[Read-Write] Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)

Type

(bool)

property inputs

[Read-Write] Modulation inputs

Type

(Array(SoundControlModulationInput))

property output_parameter

[Read-Only] Output Parameter

Type

(SoundModulationParameter)