unreal.SoundMix
¶
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class
unreal.
SoundMix
(outer=None, name='None')¶ Bases:
unreal.Object
Sound Mix
C++ Source:
Module: Engine
File: SoundMix.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_eq
(bool): [Read-Write] Whether to apply the EQ effectduration
(float): [Read-Write] Duration of mix, negative means it will be applied until another mix is set.eq_priority
(float): [Read-Write] EQPriorityeq_settings
(AudioEQEffect): [Read-Write] EQSettingsfade_in_time
(float): [Read-Write] Time taken in seconds for the mix to fade in.fade_out_time
(float): [Read-Write] Time taken in seconds for the mix to fade out.initial_delay
(float): [Read-Write] Initial delay in seconds before the mix is applied.sound_class_effects
(Array(SoundClassAdjuster)): [Read-Write] Array of changes to be applied to groups.
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property
sound_class_effects
¶ [Read-Only] Array of changes to be applied to groups.
- Type