unreal.SoundModulationDefaultRoutingSettings

class unreal.SoundModulationDefaultRoutingSettings(volume_modulation_destination=[0.0, None], pitch_modulation_destination=[0.0, None], highpass_modulation_destination=[20.0, None], lowpass_modulation_destination=[20000.0, None], volume_routing=ModulationRouting.INHERIT, pitch_routing=ModulationRouting.INHERIT, highpass_routing=ModulationRouting.INHERIT, lowpass_routing=ModulationRouting.INHERIT)

Bases: unreal.SoundModulationDefaultSettings

Default parameter destination settings for source audio object.

C++ Source:

  • Module: Engine

  • File: SoundModulationDestination.h

Editor Properties: (see get_editor_property/set_editor_property)

  • highpass_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Highpass modulation

  • highpass_routing (ModulationRouting): [Read-Write] What high-pass modulation settings to use

  • lowpass_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Lowpass modulation

  • lowpass_routing (ModulationRouting): [Read-Write] What low-pass modulation settings to use

  • pitch_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Pitch modulation

  • pitch_routing (ModulationRouting): [Read-Write] What pitch modulation settings to use

  • volume_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Volume modulation

  • volume_routing (ModulationRouting): [Read-Write] What volume modulation settings to use

property highpass_routing

[Read-Write] What high-pass modulation settings to use

Type

(ModulationRouting)

property lowpass_routing

[Read-Write] What low-pass modulation settings to use

Type

(ModulationRouting)

property pitch_routing

[Read-Write] What pitch modulation settings to use

Type

(ModulationRouting)

property volume_routing

[Read-Write] What volume modulation settings to use

Type

(ModulationRouting)