unreal.SoundSubmixSpectralAnalysisBandSettings
¶
-
class
unreal.
SoundSubmixSpectralAnalysisBandSettings
(band_frequency=440.0, attack_time_msec=10, release_time_msec=500, q_factor=10.0)¶ Bases:
unreal.StructBase
Sound Submix Spectral Analysis Band Settings
C++ Source:
Module: Engine
File: SoundSubmixSend.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time_msec
(int32): [Read-Write] The attack time for the FFT band interpolation for delegate callbackband_frequency
(float): [Read-Write] The frequency band for the magnitude to analyzeq_factor
(float): [Read-Write] The ratio of the bandwidth divided by the center frequency. Only used when the spectral analysis type is set to Constant Q.release_time_msec
(int32): [Read-Write] The release time for the FFT band interpolation for delegate callback
-
property
attack_time_msec
¶ [Read-Write] The attack time for the FFT band interpolation for delegate callback
- Type
(int32)
-
property
q_factor
¶ [Read-Write] The ratio of the bandwidth divided by the center frequency. Only used when the spectral analysis type is set to Constant Q.
- Type
(float)
-
property
release_time_msec
¶ [Read-Write] The release time for the FFT band interpolation for delegate callback
- Type
(int32)