unreal.SoundWaveSpectralDataPerSound
¶
-
class
unreal.
SoundWaveSpectralDataPerSound
(spectral_data=[], playback_time=0.0, sound_wave=None)¶ Bases:
unreal.StructBase
Sound Wave Spectral Data Per Sound
C++ Source:
Module: Engine
File: SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
playback_time
(float): [Read-Write] The current playback time of this sound wavesound_wave
(SoundWave): [Read-Write] The sound wave this spectral data is associated withspectral_data
(Array(SoundWaveSpectralData)): [Read-Write] The array of current spectral data for this sound wave
-
property
sound_wave
¶ [Read-Write] The sound wave this spectral data is associated with
- Type
-
property
spectral_data
¶ [Read-Write] The array of current spectral data for this sound wave
- Type