unreal.SoundfieldEffectBase
¶
-
class
unreal.
SoundfieldEffectBase
(outer=None, name='None')¶ Bases:
unreal.Object
This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.
C++ Source:
Module: AudioExtensions
File: ISoundfieldFormat.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(SoundfieldEffectSettingsBase): [Read-Write] TODO: Filter classes settable on here by GetSettingsClass.