unreal.SoundfieldSubmix
¶
-
class
unreal.
SoundfieldSubmix
(outer=None, name='None')¶ Bases:
unreal.SoundSubmixWithParentBase
Sound Submix class meant for use with soundfield formats, such as Ambisonics.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
child_submixes
(Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mixencoding_settings
(SoundfieldEncodingSettingsBase): [Read-Write] TODO: Make this editable only if SoundfieldEncodingFormat is non-default,and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().
parent_submix
(SoundSubmixBase): [Read-Only] Parent Submixsoundfield_effect_chain
(Array(SoundfieldEffectBase)): [Read-Write] TODO: make this editable only if SoundfieldEncodingFormat is non-default and filter classes based on USoundfieldProcessorBase::SupportsFormat.soundfield_encoding_format
(Name): [Read-Write] Currently used format.