unreal.SoundfieldSubmix

class unreal.SoundfieldSubmix(outer=None, name='None')

Bases: unreal.SoundSubmixWithParentBase

Sound Submix class meant for use with soundfield formats, such as Ambisonics.

C++ Source:

  • Module: Engine

  • File: SoundSubmix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_submixes (Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mix

  • encoding_settings (SoundfieldEncodingSettingsBase): [Read-Write] TODO: Make this editable only if SoundfieldEncodingFormat is non-default,

    and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().

  • parent_submix (SoundSubmixBase): [Read-Only] Parent Submix

  • soundfield_effect_chain (Array(SoundfieldEffectBase)): [Read-Write] TODO: make this editable only if SoundfieldEncodingFormat is non-default and filter classes based on USoundfieldProcessorBase::SupportsFormat.

  • soundfield_encoding_format (Name): [Read-Write] Currently used format.