unreal.SourceEffectStereoDelaySettings
¶
-
class
unreal.
SourceEffectStereoDelaySettings
(delay_mode=StereoDelaySourceEffect.PING_PONG, delay_time_msec=500.0, feedback=0.1, delay_ratio=0.2, wet_level=0.4, dry_level=1.0, filter_enabled=False, filter_type=StereoDelayFiltertype.LOWPASS, filter_frequency=20000.0, filter_q=2.0)¶ Bases:
unreal.StructBase
Source Effect Stereo Delay Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectStereoDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_mode
(StereoDelaySourceEffect): [Read-Write] What mode to set the stereo delay effect.delay_ratio
(float): [Read-Write] Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.delay_time_msec
(float): [Read-Write] The base amount of delay in the left and right channels of the delay line.dry_level
(float): [Read-Write] The dry level of the effectfeedback
(float): [Read-Write] The amount of audio to feedback into the delay line once the delay has been tapped.filter_enabled
(bool): [Read-Write] Whether or not to enable filteringfilter_frequency
(float): [Read-Write] Cutoff frequency of the filterfilter_q
(float): [Read-Write] Q of the filterfilter_type
(StereoDelayFiltertype): [Read-Write] Filter type to feed feedback audio towet_level
(float): [Read-Write] The amount of delay effect to mix with the dry input signal into the effect.
-
property
delay_mode
¶ [Read-Write] What mode to set the stereo delay effect.
- Type
-
property
delay_ratio
¶ [Read-Write] Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.
- Type
(float)
-
property
delay_time_msec
¶ [Read-Write] The base amount of delay in the left and right channels of the delay line.
- Type
(float)
-
property
feedback
¶ [Read-Write] The amount of audio to feedback into the delay line once the delay has been tapped.
- Type
(float)
-
property
filter_type
¶ [Read-Write] Filter type to feed feedback audio to
- Type