unreal.SpeedTreeImportData
¶
-
class
unreal.
SpeedTreeImportData
(outer=None, name='None')¶ Bases:
unreal.AssetImportData
Speed Tree Import Data
C++ Source:
Plugin: SpeedTreeImporter
Module: SpeedTreeImporter
File: SpeedTreeImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
import_geometry_type
(ImportGeometryType): [Read-Write] Choose weather to import as a 3D asset, billboard or bothinclude_branch_seam_smoothing
(bool): [Read-Write] Include Branch Seam Smoothinginclude_collision
(bool): [Read-Write] Include Collisioninclude_color_adjustment
(bool): [Read-Write] Include Color Adjustmentinclude_detail_map_check
(bool): [Read-Write] Include Detail Map Checkinclude_normal_map_check
(bool): [Read-Write] Include Normal Map Checkinclude_smooth_lod_check
(bool): [Read-Write] Include Smooth LODCheckinclude_specular_map_check
(bool): [Read-Write] Include Specular Map Checkinclude_speed_tree_ao
(bool): [Read-Write] Include Speed Tree AOinclude_subsurface
(bool): [Read-Write] Include Subsurfaceinclude_vertex_processing_check
(bool): [Read-Write] Include Vertex Processing Checkinclude_wind_check
(bool): [Read-Write] Include Wind Checklod_type
(ImportLODType): [Read-Write] Choose weather painted foliage or individual actormake_materials_check
(bool): [Read-Write] Make Materials Checksource_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.tree_scale
(float): [Read-Write] Specify the tree scale