unreal.SpriteCollisionMode
¶
-
class
unreal.
SpriteCollisionMode
¶ Bases:
unreal.EnumBase
The kind of collision that a Paper2D asset or component might participate in
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: SpriteEditorOnlyTypes.h
-
NONE
¶ Should this have no collison and not participate in physics?
- Type
0
-
USE3D_PHYSICS
¶ Should this have 3D collision geometry and participate in the 3D physics world?
- Type
2