unreal.SpritePolygonMode
¶
-
class
unreal.
SpritePolygonMode
¶ Bases:
unreal.EnumBase
Method of specifying polygons for a sprite’s render or collision data
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: SpriteEditorOnlyTypes.h
-
DICED
¶ Diced (split up into smaller squares, including only non-empty ones in the final geometry). This option is only supported for Render geometry and will be ignored for Collision geometry.
- Type
4
-
FULLY_CUSTOM
¶ Fully custom geometry; edited by hand
- Type
3
-
SHRINK_WRAPPED
¶ Shrink-wrapped geometry
- Type
2
-
SOURCE_BOUNDING_BOX
¶ Use the bounding box of the source sprite (no optimization)
- Type
0
-
TIGHT_BOUNDING_BOX
¶ Tighten the bounding box around the sprite to exclude fully transparent areas (the default)
- Type
1