unreal.StaticMaterial
¶
-
class
unreal.
StaticMaterial
(material_interface=None, material_slot_name='None', uv_channel_data=[])¶ Bases:
unreal.StructBase
Static Material
C++ Source:
Module: Engine
File: StaticMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
imported_material_slot_name
(Name): [Read-Only] This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should bematerial_interface
(MaterialInterface): [Read-Write] Material Interfacematerial_slot_name
(Name): [Read-Write] This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology changeuv_channel_data
(MeshUVChannelInfo): [Read-Only] Data used for texture streaming relative to each UV channels.
-
property
material_interface
¶ [Read-Write] Material Interface
- Type
-
property
material_slot_name
¶ [Read-Write] This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change
- Type
(Name)
-
property
uv_channel_data
¶ [Read-Only] Data used for texture streaming relative to each UV channels.
- Type