unreal.SteamVRTrackingReferences
¶
-
class
unreal.
SteamVRTrackingReferences
(outer=None, name='None')¶ Bases:
unreal.ActorComponent
Steam VRTracking References
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRTrackingRefComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
active_device_poll_frequency
(float): [Read-Write] Scale to apply to the tracking reference meshasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_tracked_device_activated
(ComponentTrackingActivatedSignature): [Read-Write] Blueprint event - When a new active device is recognizedon_tracked_device_deactivated
(ComponentTrackingDeactivatedSignature): [Read-Write] When an active device gets deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!tracking_reference_scale
(Vector): [Read-Write] Scale to apply to the tracking reference meshtracking_references
(Array(StaticMeshComponent)): [Read-Write] Currently displayed Tracking References in-world
-
property
active_device_poll_frequency
¶ [Read-Write] Scale to apply to the tracking reference mesh
- Type
(float)
-
property
on_tracked_device_activated
¶ [Read-Write] Blueprint event - When a new active device is recognized
-
property
on_tracked_device_deactivated
¶ [Read-Write] When an active device gets deactivated
-
show_tracking_references
(tracking_reference_mesh) → bool¶ Display Tracking References in-world
- Parameters
tracking_reference_mesh (StaticMesh) –
- Returns
- Return type
-
property
tracking_reference_scale
¶ [Read-Write] Scale to apply to the tracking reference mesh
- Type
(Vector)
-
property
tracking_references
¶ [Read-Only] Currently displayed Tracking References in-world
- Type