unreal.StereoLayerShapeEquirect
¶
-
class
unreal.
StereoLayerShapeEquirect
(outer=None, name='None')¶ Bases:
unreal.StereoLayerShape
Stereo Layer Shape Equirect
C++ Source:
Module: Engine
File: StereoLayerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
left_bias
(Vector2D): [Read-Write] Left eye’s texture coordinate bias after mapping to 2D.left_scale
(Vector2D): [Read-Write] Left eye’s texture coordinate scale after mapping to 2D.left_uv_rect
(Box2D): [Read-Write] Left source texture UVRect, specifying portion of input texture corresponding to left eye.right_bias
(Vector2D): [Read-Write] Right eye’s texture coordinate bias after mapping to 2D.right_scale
(Vector2D): [Read-Write] Right eye’s texture coordinate scale after mapping to 2D.right_uv_rect
(Box2D): [Read-Write] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
-
property
left_bias
¶ [Read-Only] Left eye’s texture coordinate bias after mapping to 2D.
- Type
(Vector2D)
-
property
left_scale
¶ [Read-Only] Left eye’s texture coordinate scale after mapping to 2D.
- Type
(Vector2D)
-
property
left_uv_rect
¶ [Read-Only] Left source texture UVRect, specifying portion of input texture corresponding to left eye.
- Type
(Box2D)
-
property
right_bias
¶ [Read-Only] Right eye’s texture coordinate bias after mapping to 2D.
- Type
(Vector2D)
-
property
right_scale
¶ [Read-Only] Right eye’s texture coordinate scale after mapping to 2D.
- Type
(Vector2D)
-
property
right_uv_rect
¶ [Read-Only] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- Type
(Box2D)
-
set_equirect_props
(scale_biases) → None¶ Set Equirect layer properties: UVRect, Scale, and Bias
- Parameters
scale_biases (EquirectProps) –