unreal.SubUVBoundingVertexCount
¶
-
class
unreal.
SubUVBoundingVertexCount
¶ Bases:
unreal.EnumBase
More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.
C++ Source:
Module: Engine
File: SubUVAnimation.h
-
BVC_EIGHT_VERTICES
¶ 1
-
BVC_FOUR_VERTICES
¶ 0