unreal.SubmixEffectConvolutionReverbSettings

class unreal.SubmixEffectConvolutionReverbSettings(bypass=False, mix_input_channel_format_to_impulse_response_format=True, mix_reverb_output_to_output_channel_format=True, surround_rear_channel_bleed_db=- 60.0, invert_rear_channel_bleed_phase=False, surround_rear_channel_flip=False)

Bases: unreal.StructBase

Submix Effect Convolution Reverb Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectConvolutionReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_hardware_acceleration (bool): [Read-Write] Allow Hardware Acceleration deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.

  • bypass (bool): [Read-Write] If true, input audio is directly routed to output audio with applying any effect.

  • impulse_response (AudioImpulseResponse): [Read-Write] Impulse Response deprecated: Property ‘ImpulseResponse’ is deprecated.

  • invert_rear_channel_bleed_phase (bool): [Read-Write] If true, rear channel bleed sends will have their phase inverted.

  • mix_input_channel_format_to_impulse_response_format (bool): [Read-Write] If true, the submix input audio is downmixed to match the IR asset audio channel
    • format. If false, the input audio’s channels are matched to the IR assets

    • audio channels.

  • mix_reverb_output_to_output_channel_format (bool): [Read-Write] If true, the reverberated audio is upmixed or downmixed to match the submix
    • output audio format. If false, the reverberated audio’s channels are matched

    • to the submixs output audio channels.

  • surround_rear_channel_bleed_amount (float): [Read-Write] Surround Rear Channel Bleed Amount deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.

  • surround_rear_channel_bleed_db (float): [Read-Write] Amout of audio to be sent to rear channels in quad/surround configurations

  • surround_rear_channel_flip (bool): [Read-Write] If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa

property allow_hardware_acceleration

[Read-Write] Allow Hardware Acceleration deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.

Type

(bool)

property bypass

[Read-Write] If true, input audio is directly routed to output audio with applying any effect.

Type

(bool)

property impulse_response

[Read-Write] Impulse Response deprecated: Property ‘ImpulseResponse’ is deprecated.

Type

(AudioImpulseResponse)

property invert_rear_channel_bleed_phase

[Read-Write] If true, rear channel bleed sends will have their phase inverted.

Type

(bool)

property mix_input_channel_format_to_impulse_response_format

[Read-Write] If true, the submix input audio is downmixed to match the IR asset audio channel * format. If false, the input audio’s channels are matched to the IR assets * audio channels.

Type

(bool)

property mix_reverb_output_to_output_channel_format

[Read-Write] If true, the reverberated audio is upmixed or downmixed to match the submix * output audio format. If false, the reverberated audio’s channels are matched * to the submixs output audio channels.

Type

(bool)

property surround_rear_channel_bleed_amount

[Read-Write] Surround Rear Channel Bleed Amount deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.

Type

(float)

property surround_rear_channel_bleed_db

[Read-Write] Amout of audio to be sent to rear channels in quad/surround configurations

Type

(float)

property surround_rear_channel_flip

[Read-Write] If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa

Type

(bool)