unreal.SweepShape
¶
-
class
unreal.
SweepShape
¶ Bases:
unreal.EnumBase
ESweep Shape
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleWheel.h
-
RAYCAST
¶ Use ray to determine suspension length to ground - fastest
- Type
0
-
SHAPECAST
¶ Use wheel collision shape to determine suspension length to ground - Slowest
- Type
2
-
SPHERECAST
¶ Use sphere to determine suspension length to ground
- Type
1