unreal.SwitchboardEditorSettings

class unreal.SwitchboardEditorSettings(outer=None, name='None')

Bases: unreal.Object

Switchboard Editor Settings

C++ Source:

  • Plugin: Switchboard

  • Module: SwitchboardEditor

  • File: SwitchboardEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • commandline_arguments (str): [Read-Write] Arguments that should be passed to Switchboard.

  • listener_commandline_arguments (str): [Read-Write] Arguments that should be passed to the Switchboard Listener.

  • listener_path (FilePath): [Read-Write] Path to Switchboard Listener executable.

  • python_interpreter_path (FilePath): [Read-Write] Switchboard installs its own python interpreter on its first launch. If you prefer to use your own, specify the path to the python executable.

  • switchboard_osc_listener (SoftObjectPath): [Read-Write] The OSC listener for Switchboard. An OSC server can be started on launch via the Virtual Production Editor section of the Project Settings. Switchboard uses port 8000 by default, but this can be configured in your Switchboard config settings.

  • switchboard_path (DirectoryPath): [Read-Write] Path to Switchboard itself.

classmethod get_switchboard_editor_settings()SwitchboardEditorSettings

Get Settings object for Switchboard

Returns

Return type

SwitchboardEditorSettings