unreal.TakeAnyDamageSignature
¶
-
class
unreal.
TakeAnyDamageSignature
(*args, **kwargs)¶ Bases:
unreal.MulticastDelegateBase
Delegate signatures
- Parameters
damaged_actor (Actor) –
damage (float) –
damage_type (DamageType) –
instigated_by (Controller) –
damage_causer (Actor) –
C++ Source:
Module: Engine
File: Actor.h