unreal.TakeRecorder

class unreal.TakeRecorder(outer=None, name='None')

Bases: unreal.Object

Take Recorder

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorder.h

get_countdown_seconds()float

Access the number of seconds remaining before this recording will start

Returns

Return type

float

get_sequence()LevelSequence

Access the sequence asset that this recorder is recording into

Returns

Return type

LevelSequence

get_state()TakeRecorderState

Get the current state of this recorder

Returns

Return type

TakeRecorderState