unreal.TakeRecorderDMXLibrarySource

class unreal.TakeRecorderDMXLibrarySource(outer=None, name='None')

Bases: unreal.TakeRecorderSource

A recording source for DMX data related to a DMX Library

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXEditor

  • File: TakeRecorderDMXLibrarySource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • add_all_patches_dummy (AddAllPatchesButton): [Read-Write] Dummy property to be replaced with the “Add all patches” button. See: FAddAllPatchesButton

  • dmx_library (DMXLibrary): [Read-Write] DMX Library to record Patches’ Fixture Functions from

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • fixture_patch_refs (Array(DMXEntityFixturePatchRef)): [Read-Write] The Fixture Patches to record from the selected Library

  • reduce_keys (bool): [Read-Write] Eliminate repeated keyframe values after recording is done

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

add_all_patches()None

Adds all Patches from the active DMX Library as recording sources

property dmx_library

[Read-Write] DMX Library to record Patches’ Fixture Functions from

Type

(DMXLibrary)

property fixture_patch_refs

[Read-Write] The Fixture Patches to record from the selected Library

Type

(Array(DMXEntityFixturePatchRef))

property reduce_keys

[Read-Write] Eliminate repeated keyframe values after recording is done

Type

(bool)