unreal.TakeRecorderLevelVisibilitySourceSettings

class unreal.TakeRecorderLevelVisibilitySourceSettings(outer=None, name='None')

Bases: unreal.TakeRecorderSource

A recording source that records level visibilitiy

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderLevelVisibilitySource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • level_visibility_track_name (Text): [Read-Write] Name of the recorded level visibility track name

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property level_visibility_track_name

[Read-Write] Name of the recorded level visibility track name

Type

(Text)