unreal.TakeRecorderMicrophoneAudioSourceSettings

class unreal.TakeRecorderMicrophoneAudioSourceSettings(outer=None, name='None')

Bases: unreal.TakeRecorderSource

A recording source that records microphone audio

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderMicrophoneAudioSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_sub_directory (str): [Read-Write] The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base path

  • audio_track_name (Text): [Read-Write] Name of the recorded audio track name

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property audio_sub_directory

[Read-Write] The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base path

Type

(str)

property audio_track_name

[Read-Write] Name of the recorded audio track name

Type

(Text)