unreal.TakeRecorderUserSettings

class unreal.TakeRecorderUserSettings(outer=None, name='None')

Bases: unreal.Object

Universal take recorder settings that apply to a whole take

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorderSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • preset_save_dir (DirectoryPath): [Read-Write] The default location in which to save take presets

  • settings (TakeRecorderUserParameters): [Read-Write] User settings that should be passed to a recorder instance

property settings

[Read-Only] User settings that should be passed to a recorder instance

Type

(TakeRecorderUserParameters)