unreal.TapDelayInfo
¶
-
class
unreal.
TapDelayInfo
(tap_line_mode=TapLineMode.PANNING, delay_length=1000.0, gain=- 3.0, output_channel=0, pan_in_degrees=0.0)¶ Bases:
unreal.StructBase
Tap Delay Info
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectTapDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_length
(float): [Read-Write] Amount of time before this echo is heard in milliseconds.gain
(float): [Read-Write] How loud this echo should be, in decibels.output_channel
(int32): [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.pan_in_degrees
(float): [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.tap_line_mode
(TapLineMode): [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.
-
property
delay_length
¶ [Read-Write] Amount of time before this echo is heard in milliseconds.
- Type
(float)
-
property
output_channel
¶ [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.
- Type
(int32)
-
property
pan_in_degrees
¶ [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.
- Type
(float)
-
property
tap_line_mode
¶ [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.
- Type