unreal.TeleportType
¶
-
class
unreal.
TeleportType
¶ Bases:
unreal.EnumBase
Whether to teleport physics body or not
C++ Source:
Module: Engine
File: EngineTypes.h
-
NONE
¶ Do not teleport physics body. This means velocity will reflect the movement between initial and final position, and collisions along the way will occur
- Type
0
-
RESET_PHYSICS
¶ Teleport physics body and reset physics state completely
- Type
2
-
TELEPORT_PHYSICS
¶ Teleport physics body so that velocity remains the same and no collision occurs
- Type
1