unreal.Text
¶
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class
unreal.
Text
(*args, **kwargs)¶ Bases:
unreal._WrapperBase
Type for all UE4 exposed text instances
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classmethod
as_currency
(val, code) → Text – convert the given number (specified in the smallest unit for the given currency) to a culture correct Unreal text currency representation¶
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classmethod
as_number
(num) → Text – convert the given number to a culture correct Unreal text representation¶
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classmethod
as_percent
(num) → Text – convert the given number to a culture correct Unreal text percentgage representation¶
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classmethod
cast
(object) → Text – cast the given object to this Unreal text type¶
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format
(...) -> Text -- use this Unreal text as a format pattern and generate a new text using the format arguments (may be a mapping, sequence, or set of (optionally named) arguments)¶
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is_culture_invariant
() → bool – is this Unreal text culture invariant?¶
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is_empty
() → bool – is this Unreal text empty?¶
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is_empty_or_whitespace
() → bool – is this Unreal text empty or only whitespace?¶
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is_from_string_table
() → bool – is this Unreal text referencing a string table entry?¶
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is_transient
() → bool – is this Unreal text transient?¶
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to_lower
() → Text – convert this Unreal text to lowercase in a culture correct way¶
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to_upper
() → Text – convert this Unreal text to uppercase in a culture correct way¶
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classmethod