unreal.Text3DCharacterTransform
¶
-
class
unreal.
Text3DCharacterTransform
(outer=None, name='None')¶ Bases:
unreal.ActorComponent
Text 3DCharacter Transform
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DCharacterTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildslocation_distance
(Vector): [Read-Write] Location Distancelocation_enabled
(bool): [Read-Write] Locationlocation_order
(Text3DCharacterEffectOrder): [Read-Write] Location Orderlocation_progress
(float): [Read-Write] Location Progresslocation_range
(float): [Read-Write] Location Rangeon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!rotate_begin
(Rotator): [Read-Write] Rotate Beginrotate_enabled
(bool): [Read-Write] Rotaterotate_end
(Rotator): [Read-Write] Rotate Endrotate_order
(Text3DCharacterEffectOrder): [Read-Write] Rotate Orderrotate_progress
(float): [Read-Write] Rotate Progressrotate_range
(float): [Read-Write] Rotate Rangescale_begin
(Vector): [Read-Write] Scale Beginscale_enabled
(bool): [Read-Write] Scalescale_end
(Vector): [Read-Write] Scale Endscale_order
(Text3DCharacterEffectOrder): [Read-Write] Scale Orderscale_progress
(float): [Read-Write] Scale Progressscale_range
(float): [Read-Write] Scale Range
-
property
location_order
¶ [Read-Write] Location Order
- Type
-
property
rotate_order
¶ [Read-Write] Rotate Order
- Type
-
property
scale_order
¶ [Read-Write] Scale Order
- Type
-
set_location_order
(order) → None¶ Set Location Order
- Parameters
order (Text3DCharacterEffectOrder) –
-
set_rotate_order
(order) → None¶ Set Rotate Order
- Parameters
order (Text3DCharacterEffectOrder) –
-
set_scale_order
(order) → None¶ Set Scale Order
- Parameters
order (Text3DCharacterEffectOrder) –