unreal.TextBlockStyle
¶
-
class
unreal.
TextBlockStyle
(font=[None, None, [0, False, False, None, [0.0, 0.0, 0.0, 1.0]], 'None', 24, 0], color_and_opacity=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], shadow_offset=[0.0, 0.0], shadow_color_and_opacity=[0.0, 0.0, 0.0, 1.0], highlight_color=[0.0, 0.0, 0.0, 0.0], highlight_shape=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], strike_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], underline_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])¶ Bases:
unreal.SlateWidgetStyle
Represents the appearance of an STextBlock
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
color_and_opacity
(SlateColor): [Read-Write] The color and opacity of this textfont
(SlateFontInfo): [Read-Write] Font family and size to be used when displaying this text.highlight_color
(LinearColor): [Read-Write] The color of highlighted texthighlight_shape
(SlateBrush): [Read-Write] The shape of highlighted textselected_background_color
(SlateColor): [Read-Write] The background color of selected textshadow_color_and_opacity
(LinearColor): [Read-Write] The color and opacity of the shadowshadow_offset
(Vector2D): [Read-Write] How much should the shadow be offset? An offset of 0 implies no shadow.strike_brush
(SlateBrush): [Read-Write] The brush used to draw an strike through the text (if any)underline_brush
(SlateBrush): [Read-Write] The brush used to draw an underline under the text (if any)
-
property
color_and_opacity
¶ [Read-Write] The color and opacity of this text
- Type
-
property
font
¶ [Read-Write] Font family and size to be used when displaying this text.
- Type
-
property
highlight_color
¶ [Read-Write] The color of highlighted text
- Type
-
property
highlight_shape
¶ [Read-Write] The shape of highlighted text
- Type
-
property
shadow_color_and_opacity
¶ [Read-Write] The color and opacity of the shadow
- Type
-
property
shadow_offset
¶ [Read-Write] How much should the shadow be offset? An offset of 0 implies no shadow.
- Type
(Vector2D)
-
property
strike_brush
¶ [Read-Write] The brush used to draw an strike through the text (if any)
- Type
-
property
underline_brush
¶ [Read-Write] The brush used to draw an underline under the text (if any)
- Type